Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-05-2008 , 11:28 PM
Uglynakedguy's Avatar
Registered User
Join Date: May 2003
Location: Denmark
Posts: 75

Problems with multiple collision objects

Hi Everyone

I am in the process of developing a movie where some objects are falling on the flour and bouncing up and falling into place.

The problem is, it seems when i reach a certain point of objects that have become rigig bodies, some of the previous objects that have bin working fine, all of a sudden stops working and falls right through the floor.

Originally i have split the objects into groups and copied those the basic way - before they became rigid bodies. (They have the same names in the groups and i have tried renaming them, to see if that would solve the problem, but no results.)

So - my problem is; why do objects that have bin working fine, all of a sudden stop working because new objects have got the same functions?

Make any sense?

# 2 08-05-2008 , 01:06 AM
ksgandharva's Avatar
Registered User
Join Date: Mar 2008
Posts: 1
hmm.... if possible delete those objects and create them again and now they are not assigned to any parameter like rigid active or passive body.. Now select all the objects and turn them into rigid bodies. This makes a.. hm... it willl solve the prob mostly... frankly.. it happened to me too... i did this way.. there may be other ways...

Is this ok for you?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads