This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i asked the lad about the deformations ect.., amongst other info he said this (hope he doesnt mind)
'The material is a custom shader made of pics I took of cloth (zoomed in). color, bump, specular, and a special incandescense map that kicks in only on shaded areas (makes it look like light shines through). '
any clues what this shader might be made of and what renderer.., obviously a sampler info nde.., but im no expert
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