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Old 13-08-2008, 09:58 AM   #1
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Default joint orientation?

Hey, i have a problem and i've tried using the built in joint orient (in 8.5) and some old scripts for when maya had no built in option but neithers worked.

I have 3 joints in a chain. Now what i want is for Z axis to point to the next joint in the chain, and for all the X axis for all joints ot be parrelel. If you imagine the three points forming a triangle. Each Z axis would be an edge to the triangle, and the X Axis for each joint would be at exactly 90 degrees to the triangle. Is this possible without manually doing it? Its killing me trying to manually eyeball it.
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Old 17-08-2008, 01:43 AM   #2
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select all joints and hit

Display -> Transform Display -> Local Rotation Axes

then open the Orient Joint Options Box

and play with the settings.
everything starts and ends in the right place at the right time.
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