Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-10-2008 , 08:15 PM
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making a good chrome texture and hard plastic

I am looking to make a good chrome texture that I can render out in mental ray that looks realistic. I think I saw one on a tutorial I did a few years back but I can't find it. I also and looking to make hard black plastic.

# 2 31-10-2008 , 08:32 PM
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# 3 01-11-2008 , 11:22 AM
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keep with your blinn and use a ramp shader for your colour set it to
grey to black to white and set the light angle to facing
turn reflectivity to 100 render out with fg and hdri for environmental relfections

# 4 27-07-2016 , 11:05 PM
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keep with your blinn and use a ramp shader for your colour set it to
grey to black to white and set the light angle to facing
turn reflectivity to 100 render out with fg and hdri for environmental relfections

Hey, I am trying to work on a chrome material. I am also new to maya. What does "FG" and "HDRI" mean? Any other tips for making chrome?

# 5 28-07-2016 , 05:14 PM
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FG = final gather HDRI = high dynamic range image. Chrome is the color of what it reflects. So you have to set up some sort of reflected environment.

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