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Old 14-01-2003, 09:15 PM   #1
kbrown
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Default Ugly texture sliding and stretching

Me again,

(how come i'm suddenly the asking part )

How do I avoid the ugly texture sliding and stretching in a bulging and waving nurbs surface? Check this animation and see what I mean. The weird looking currents are caused by this...
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Old 14-01-2003, 09:34 PM   #2
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cool.

You might need a Texture Reference object for your surface. Select your surface, and under the Render Menues, Texturing > Create Texture Reference Object.

That's what it looks like anyway. I may be mistaken. It's looking cool!
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Old 14-01-2003, 09:45 PM   #3
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what is a texture ref object?
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Old 14-01-2003, 09:57 PM   #4
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It apparantly interacts with 3D textures in some manner that keeps them from "sliding" over the surface. You almost have to use them when dealing with animating a surface with 3D textures applied.

I'm not sure if kbrown's situation is using 3D textures or not, but the results are very similar.
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Old 14-01-2003, 10:08 PM   #5
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I am using now (after reading what the online help had to say about these thingies) .
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Old 14-01-2003, 10:15 PM   #6
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I knew there had to be an easy answer. Thanks mate!

I've been banging my head on this the whole night . Tried some really odd ways and got some rather interesting results (which didn't resemble an ocean at all) ...

Thanks!
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Old 14-01-2003, 10:38 PM   #7
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cool, hope it works for you.
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Old 15-01-2003, 07:04 PM   #8
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Oh dear... one obstacle behind, another one ahead.

Everything seemed to be working ok except... batch renderer gives different results than the render view in maya.

I was wondering why wasn't my textures moving even if i animated the place3dTexture nodes. Then I discovered that in the maya render view they do move but when batch rendered they don't... sound's like a bug to me... anyone?
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Old 15-01-2003, 07:33 PM   #9
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that does sound strange

....

hmmmm....
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Old 15-01-2003, 08:21 PM   #10
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I found a solution. It seems that the batch renderer does not handle expressions. The place3dTexture movement was driven by an expression but now I just keyframed them and it works... phew...
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Old 15-01-2003, 09:03 PM   #11
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ah... still, I would think the batch render would take expressions into account. It does sound like a buggy thing.
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