This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
How do I avoid the ugly texture sliding and stretching in a bulging and waving nurbs surface? Check this animation and see what I mean. The weird looking currents are caused by this...
You might need a Texture Reference object for your surface. Select your surface, and under the Render Menues, Texturing > Create Texture Reference Object.
That's what it looks like anyway. I may be mistaken. It's looking cool!
It apparantly interacts with 3D textures in some manner that keeps them from "sliding" over the surface. You almost have to use them when dealing with animating a surface with 3D textures applied.
I'm not sure if kbrown's situation is using 3D textures or not, but the results are very similar.
I knew there had to be an easy answer. Thanks mate!
I've been banging my head on this the whole night . Tried some really odd ways and got some rather interesting results (which didn't resemble an ocean at all) ...
Oh dear... one obstacle behind, another one ahead.
Everything seemed to be working ok except... batch renderer gives different results than the render view in maya.
I was wondering why wasn't my textures moving even if i animated the place3dTexture nodes. Then I discovered that in the maya render view they do move but when batch rendered they don't... sound's like a bug to me... anyone?
I found a solution. It seems that the batch renderer does not handle expressions. The place3dTexture movement was driven by an expression but now I just keyframed them and it works... phew...
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off