Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 06-07-2009 , 12:40 PM
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# 17 06-07-2009 , 12:41 PM
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# 18 06-07-2009 , 12:42 PM
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# 19 06-07-2009 , 12:43 PM
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# 20 06-07-2009 , 12:44 PM
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# 21 06-07-2009 , 12:46 PM
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# 22 06-07-2009 , 12:47 PM
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# 23 06-07-2009 , 12:48 PM
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# 24 06-07-2009 , 12:50 PM
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# 25 06-07-2009 , 12:51 PM
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# 26 06-07-2009 , 12:52 PM
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Mace & shield

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# 27 06-07-2009 , 09:09 PM
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wow, you've managed to get a lot done!

lots of nice screen shots

i'm wondering if the topology of both rider and the beast is suitable though.. it doesn't look like it would deform too comfortably from that position..
but then, what would i know? i've only rigged one organic shape before and i had absolutely no idea what i was doing




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 28 06-07-2009 , 10:25 PM
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Yeah i forgot about that !!! i get in my mind the idea to change the saddle ...tomorrow i will change it and will start the UVunwrap work...

# 29 07-07-2009 , 08:28 PM
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Chest_armor normal mapped and applied to the model

here is the normal map and the view

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# 30 07-07-2009 , 08:29 PM
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the map I must blur some areas but tomorrow i will do it user added image

C&C welcomed


p.s I use Xnormals because i can't get a right map from Zbrush :headbang:

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