Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-10-2009 , 12:53 AM
benny_boi's Avatar
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Adding Geometry to a Nurbs Object

How do you add more vertexes or geometry to a NURBS object? I was looking at this video but the guy done it in a single click and i lost him. Anyway he ended up with a tool that showed red lines allowing him to make more vertexes on a NURBS object.

user added image

# 2 24-10-2009 , 03:38 AM
Gen's Avatar
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"Insert Isoparm", that's what he did.

- Genny
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 24-10-2009 , 04:15 AM
NextDesign's Avatar
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Right click on your surface, and click on Isoparms. Then click on one of the divisions that run in the direction you want your new division to run in. Then click and drag, and release when you get to where you want to add your new division. Then go to Edit Surfaces>Insert Isoparms.

Imagination is more important than knowledge.
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