Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 13-08-2011 , 04:52 PM
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I downloaded it yesterday and played around with it for while. Its really nice indeed. Still can't figure out the normal mapping thing. I'm guessing I have to export the whole object and then create the normal map in maya? If that's true, I won't be able to put as much detail as I want since my computer starts crashing between 1mil and 2mil polys. Even still though, it's going to open up alot more possibilities for me.


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