Rig controls don't follow point contraints after binding skin
Can somebody look at the following images and tell me based off of the hierarchy and constraints why the indicated controls don't follow the joint chain and parent objects once I bind the skin to the skeleton. As you will see in the first image, the two controls (L_KNEE and L_LEG_POLE_VECTOR) move along with the leg just fine when I move the L_LEG_IK control when the skin is not bound. As soon as I bind the skin and move the L_LEG_IK control, the other controls mentioned no longer follow.
Any help is greatly appreciated.