Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-07-2011 , 11:30 PM
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Join Date: Aug 2008
Location: U.K.
Posts: 223

maya to zbrush

could someone tell me in detail the steps to transfer a model from maya to zbrush I know its got to be convverted to an obj but not sure of the processuser added image

thanks in advanceuser added image

# 2 20-07-2011 , 01:05 AM
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Join Date: Dec 2007
Location: NZ
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install zbrush, tell it to add the GoZ to maya, start maya, select your model then click GoZ

or

export your model as an obj, and select import in zbrush




that's a "Ch" pronounced as a "K"

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Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 20-07-2011 , 03:57 AM
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Join Date: Jul 2011
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1- Finish your model in maya as simple as you can in Polygons( If you converting some part of your object from NURBS to polygon, besure you are in control point)

2- In Maya , go to address: File>>>Export and save as your object as obj ( Be sure objexport plug ins is activated)

3- Open ZBrush, and open your obj file from tool Box

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