Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-02-2012 , 07:56 PM
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Head UV mapping

So reworking my model Ive already unwrapped the head and pieced it back together and got it into a circular UV map is this ok or should I have made it lay out horizontally? The texturing i'm going to do is in mudbox so i don't know if its going to matter as much.

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# 2 11-02-2012 , 08:32 PM
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I would cut were the red line is also cut the teeth out as they are you will not get a lot of detail on them, did a little scetch what they should look like hope you do better than mineuser added image.........dave

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# 3 11-02-2012 , 08:33 PM
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just cut it or cut and remap?

# 4 11-02-2012 , 08:34 PM
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Just cut were they join the gums.............dave

Edit: do a unwrap after should get a little more space for your UVs




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# 5 11-02-2012 , 09:03 PM
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I meant for the head part too

# 6 11-02-2012 , 09:43 PM
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I would as there would be no point..............dave




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# 7 11-02-2012 , 10:10 PM
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when i finish cutting out the teeth should i sew the holes together or leave them open?

# 8 11-02-2012 , 10:14 PM
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Leave them open, they won't close if there's no geo filling that space.

# 9 11-02-2012 , 10:17 PM
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You cannot sew the wholes together just leave them open, try to keep the seams for the teeth at the back so you dont see them I know you are taking it into mudbox but it is good practice..............dave




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# 10 11-02-2012 , 10:18 PM
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yea i thought of that right after i replied. damn blonde moments user added image

# 11 12-02-2012 , 12:06 AM
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what does a uv grid map look like on it??

personally I think the important uv areas such as the main facial features are too small to paint good details onto. Your exterior uvs are too big...put a map on it lets have a look

J

# 12 12-02-2012 , 12:32 AM
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yea it seems to do that whenever I use the auto move tool in the UV editor. i'm getting some stuff moved around where the teeth were when i get it in place i'll post it up again.

# 13 12-02-2012 , 01:47 AM
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cut it up a bit here it is now teeth removed from mouth shrunk neck UVs and maximized area.

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# 14 12-02-2012 , 02:39 AM
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got it flattened and unwrapped tot he point to where i think i want it. Maybe move 1 or two little area around but that's it.

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# 15 12-02-2012 , 09:12 AM
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stick a chequered uv map on it lets see, may be able to help more

J

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