This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
So, I've made this Pulse Rifle lately.
I know that it is far from perfect. It has some minor bugs here and there and topology is a mess in some places.
Low Poly was around 15k tris and the one on renders is about 63k + smooth preview
Just wanted to know what you guys think about it.
I think my skills have improved a little bit since my MAC 10 model
Oh, and it will be textured by a friend o mine in about 2 weeks or something.
So, let me know what you think, any advice how to improve etc any CC appreciated
Good job! I love modelling weapons, it massages my OCD of having to snap every vertex to another vertex so everything is tidy and symmetrical. Lovin' the chunkyness of it too, the front-end looks like it'll be pumping out some HUGE rounds. Keep it up!
Nice one mate!!! HAS to be the BEST sounding rifle...LOL just love it. I bought the game just so I could hear the rifle...bahahaha...love it. Well done
Looks good zeto, I think. My crit would be...it maybe looks a little narrow....width wise? But I made one of these once...and I think I prefer yours ..
I think it realy looks good only little crit would be the pistol grip looks a little to curved. Trying to remember was the large barrel a 20mm grenade launcher. How is the low poly model looking like..........dave
I didn't save low poly model Dave, sorry. Yea, the grip is a bit more curved than original one but It was like that on the concept art I've been working with. Haven't noticed that to be honest
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