Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
carrying on with the weapons theme (sorry acid.....more corners),
I started work on this. Im having a go at making some guns for a 'mod' project. There is too many polygons in this to be used I think but I wanted to do some more detailed pieces. I might strip it down after. Its not the greatest of shots, wanted to just get an image out quick. I would like to get down to some serious lighting and rendering study soon. As someone said to my other gun thread, my renders are always too dark or the shadows are naff.
Yeah, the top handle looks like it took a lot of edges with smoothing, you could definitely take down the poly count without losing very much detail.
I really like the reload-clicky handle part on the bottom, though.
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