Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 13-10-2011 , 05:03 PM
ieoie's Avatar
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Flipping AIM_Constraint

Hi People,

back again with the final things to get my bending tube functioning properly in my animation
thank you all for helping me out to get this far already.....

in the video i show the flipping of the aim constraint and some accumulative transformations i want to get rid of

in hope someone can help me out on this....

ps, world up vector to none or to object, can work for a single tube, but when attatching it to the teraeder it has some movement again....

this is a link to the file i use in the video, so you guys and girls are able to see what i did and maybe test your solutions....

https://www.ieoie.nl/Maya/000_2_Mono_Trion.zip

the video....
Flipping_Aim_Constraint - YouTube


thank you for sharing knowledge.....


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# 2 13-10-2011 , 07:37 PM
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Have you tryed using a locator for the up vector that might work...........dave




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# 3 13-10-2011 , 08:21 PM
ieoie's Avatar
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Join Date: Aug 2007
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Have you tryed using a locator for the up vector that might work...........dave

hi dave...

thx

yes that is a solution....
found this today aswell....

all is working properly now

changing the world up vector did the fl;ipping dissolve
and parent instead of point constraints to the tetra shape did dissolve the unwanted rotations

so all is fixed and am ready to start constructing.....

thx for your reply and willingness to help....


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The Universe is larger then you ever can think, But smaller then the size of your imagination.

all are welcome at www.ieoie.nl
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