Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-11-2011 , 09:19 PM
PenPixels's Avatar
Join Date: Aug 2011
Posts: 99

Cartoon Shoe, I Need To Thicken?

Hello Guys-

Here's my cartoon Shoe a work in progress. I've searched around for a Thicken tool to ramp up the volume of this shoe.

Or I am forced to create a ridge and curl inwards. Where do I find a thicken tool in Maya
to add volume in-wards to this shoe.

Is this feature named something else here in Maya?

Thanks in Advance!user added image

Attached Thumbnails

Last edited by PenPixels; 18-11-2011 at 09:45 PM.
# 2 18-11-2011 , 09:59 PM
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Like everything else in Maya, there are several ways to do it (there's no ONE exact analogous tool, although some come close, I would expect). You can select the whole object and extrude it along the local z axis (although that doesn't give a perfect evenness all around).

In later versions of Maya (don't know what has it first) the extrude tool actually has a thickness option, that's your best bet if you have it.

# 3 18-11-2011 , 10:50 PM
PenPixels's Avatar
Join Date: Aug 2011
Posts: 99
I will give it a go.


# 4 18-11-2011 , 11:31 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Yes stwert the later versions have it.....extrude and z axis or click on on of the axis boxes before you exit the extrude tool and you can use the origin axis to do a scale in. As stwert said though, on complex geo it comes out all over the place...or not on a correct offset in my lingo

cheers bullet


"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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