Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-11-2011 , 03:04 PM
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Join Date: Nov 2011
Location: Ireland
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couple theory questions from a begginer.

I'm new to Maya and 3d modelling but am really liking it. I'm from a graphic design and fine art background. I just had a couple questions on how to move forward.
I was wondering among the professionals on here how much time you you guys spend drawing your models before going to the computer. I mean what's the preproduction to production ratio like?
Also I got the book "Introducing Maya 2011". There is a really good plain white model in there by a student from USC. The book notes that this particular student didn't bother much with texturing etc. because he believed that the most important thing was getting the modelling accurate first. To me that sounds like a good plan. What do you guys think?

# 2 21-11-2011 , 05:04 PM
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Join Date: Feb 2004
Location: Chicago
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the job expands to fill the time allowed...saying that, there is never really enough time when working in production so the simple answer is you try to do the best job you can in the allotted time given.
The Art Director/Supervisor really dictates how long you have to concept.
For you own personal projects, taking the time to fully realize the design is always worth the effort as the more you know about the finished article the easier it will be the model with the finish result in mind but again if you have a time constraint you have to balance your time ( design verses modeling) to suit your own workflow.
There is really no substitute for practice practice practice with Maya,you might find that sometime in future you can model from less detailed references and that is something that is important to get used to since in production you might not always have the best reference or fully realized concept and simply have to create from imagination.

2 x Modeling Challenge Winner
# 3 22-11-2011 , 02:34 PM
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Thanks that sounds realistic.

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