Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 08-01-2012 , 07:20 PM
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Join Date: Mar 2011
Location: Oslo, Norway
Posts: 25
I'll remember that NextDesign user added image Thanks for the advise.

# 17 08-01-2012 , 08:20 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah High Quality is to show off realtime normal maps. The amount of texture artists Ive told off because of this!! People do it because they like the shadowing effect too. If you want this then throw a light in the scene with depth map shads on. It will look pixelated tho.

Both a waste of time at the end of the day

Jay

# 18 08-01-2012 , 10:03 PM
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Technical Director
Join Date: Feb 2004
Posts: 2,988

Yeah High Quality is to show off realtime normal maps. The amount of texture artists Ive told off because of this!! People do it because they like the shadowing effect too. If you want this then throw a light in the scene with depth map shads on. It will look pixelated tho.

Both a waste of time at the end of the day

Jay

Plus there's now Viewport 2.0 user added image


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