Feather Rig on Skinned Mesh
I've a big problem. Where shoukd I start? Well, I've made a Griffen Model (without wings, my question is just about the body-feathers) and I'skinned the model and all that and it's working fine.
Now theres my problem I want to create some feather on top of the geometry.
I know, I could just skin the feathers to the same skelleton but I want to have more control over them.
The feathers should get some secondary movement like gravity or should be animatable so that the Griffen could puff up or something like that. Is there a easy way, to not set thousands of joints? I really hope you could understand my problem (i'm german ) and that you can help me. And I don't need control over every single feather, just some 'Control-Feathers'. Btw, I'm using Maya 2011.
Last edited by Broetchaen; 12-01-2012 at 02:20 PM.