Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-05-2012 , 12:47 PM
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lighting element

hi soli guys, this maybe unusual question, does any1 know way to to a lighting element shape of any model?

# 2 02-05-2012 , 02:06 PM
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Use a helix (create/poly primative/helix) turn on its side then extrude the ends................dave




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# 3 02-05-2012 , 03:32 PM
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hi i don quite get but as this horse pic.. imagine the brown line is lightning....

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# 4 02-05-2012 , 03:58 PM
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# 5 02-05-2012 , 06:07 PM
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Here is an example of what Dave was suggesting to create the actual filament. The is a poly helix primitive that has be deformed using a non-linear bend deformer to fit through the anode, cathode, and stand-offs.

You can use the neon example above to add a incandescence, color, and glow intensity to it.

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Last edited by ctbram; 02-05-2012 at 06:10 PM.
# 6 02-05-2012 , 06:56 PM
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I think he's asking how an object in any shape can emit light... We'll see.


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# 7 02-05-2012 , 07:57 PM
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Yepper, that is why I covered both bases. The filament is a shape and he can use the neon lighting tut to apply the glowing effect to it. So either way we're covered. user added image


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Last edited by ctbram; 02-05-2012 at 08:00 PM.
# 8 03-05-2012 , 01:12 AM
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oh that means if i have to a horse as that image, i have to model a horse by using cv curve tool then only do a lightning thunder shape, isn it??

# 9 03-05-2012 , 02:40 AM
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oh doh I did not notice the horse image. Sorry.

But yes, you could use cv curves to out line the horse. Then extrude a profile along the curves to create surfaces that you can then apply materials too and turn on incandescence and glow intensity.


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