UV Texturing & Mapping Questions
Hi, I want to do more UV Texturing in Maya, but I am quite confused as to how to go about it. I have done UV Texturing for a character I did before and a few other things that worked out pretty well, but it was a painstaking process and I literally had to process faces/UVs manually.
There has to be an easier or better way to do this. Every time I try to generate a UV map using the presets (Planar, Automatic, Cylindrical, etc.) It produces a mess that I can't possibly have any use for. I've done some research and have analyzed the UV maps of game models online and, looking at them, I can't comprehend how they did it since the map and pieces are literally all over the place and lack any sort of logical structure. How do you properly/quickly make a UV Map in Maya?
I know 3DSMax has a Flatten function, but I don't tend to use that too much, I'm more of a Maya person. Is there a similar function in Maya?
Also, I'm having issues making bump maps. I know what they do, but I'm having doubts on how to design them because every time I try using what I thought I know, it doesn't tend to work and ends up messing up my texture. Any tips on making bump maps?