Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-01-2013 , 03:11 PM
Registered User
Join Date: Jan 2013
Posts: 1

create joints


I am writing a bvh files translator in API C++ maya.

I use the class MFnIkJoint and I have some difficulties in creating a skeleton. Actually, I don't know how specify the fact that joint2 would be the child of joint1.

        [ ... ]
        MStatus status;
	MFnIkJoint joint1Fn;
	MVector vec(2.0,2.0,2.0);
	status = joint1Fn.setTranslation(vec,MSpace::kTransform);	

	MFnIkJoint joint2Fn; 
        [ ... ]

# 2 12-01-2013 , 08:46 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988

Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads