Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-04-2013 , 05:12 AM
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Join Date: Apr 2013
Posts: 2

Imported objects don't appear in shaded mode

I'm having a problem with some geometry imported from 3dmax into maya. The 3dmax project was exported as a FXB file and opened in maya.

The imported geometry appears if the scene is rendered, but it doesn't appear as a shaded model in the viewport. Any idea why that happens?

There's a sample scene attached here. It has some imported geometry and a sphere created in maya. The sphere appears in the shaded mode, the imported geometry doesn't.

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Attached Files
File Type: zip imported fbx.ma.zip (187.5 KB, 426 views)
# 2 08-04-2013 , 07:41 AM
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assign a shader to it.

Dave


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 08-04-2013 , 12:56 PM
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assign a shader to it.

Dave

There is a shader assingned to the object. If I render the scene, the objects appear shaded. My problem is viewing them shaded in the viewport.

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# 4 08-04-2013 , 02:01 PM
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something has gone wrong somewhere with the original export i think. I can't do anything with the geometry it appears to have no faces or edges or vertex which should not be possible. Try reexporting or just rebuild it.

Maybe some one else will be of more help
Good luck
Dave


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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