Editing the CORNERS of Faces??
Hi everybody,
I'm having this problem that really bugs me so I hope you can help me.
I'm doing a bear character's head and while everything looks decent in normal preview mode 1 the mesh is "distorted" in smooth preview 3.
In this particular case I want to extrude the bear's snout and made splits to the faces to the left and to the right. In 1 mode it looks like what I need, but in 3 mode the mesh shows twists where Idon't want them. The edges should come in straight, but they are curves where I don't want them. What I need is the blue dotted line shown on the picture.
Is there a way to either edit the behaviour of the "corner" of the face, the vertex itself or the curve behaviour like telling it going from bent to straight? Meshes in tutorials never look as warped as mine is!
Thanks.