Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-11-2013 , 11:18 PM
Registered User
Join Date: Nov 2013
Posts: 1

Floating object pulling another with wire


For a school assignment i need to create a simulation where a boat is floating in a ocean. Fishing rod is firmly attached tothe boat and there is fishing line coming from the rod to water (has to be simulated not just a curve) with a float(bite indicating floating thingy) at the end (hook doesn't have to bee there). Then fish "gets caught" which means something starts pulling the float and the boat has to follow it.

So far i have ocean, floating boat that interacts with the ocean, fishing line created as nCloth and the floater. Boat is created simply through Fluid Effects->Ocean->Make boats and float similarly Fluid Effects->Ocean->Float selected objects. The nCloth fishing line is attached to the fishing rod on the boat and to the float. Movement of the rod and the float cause the line to deform and follow them which is what i need.

What i can't figure out is how to start pulling the float and transfer that motion/force through the line onto the boat. The result has to be a simulation, i can't just keyframe everything.

Any help is much appreciated.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads