Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-01-2014 , 04:54 PM
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Solid colored dot control curves for Rig?

https://www.dropbox.com/s/ykwbxs5l8o...2008.42.59.pnguser added image

Hi. I wanted to see if anyone knows how the colored dots are made for control curves for a rig. Do I planar the surface of the circle curve, but then how do I apply the color?

Sorry, having a serious brain spaz moment user added image.

Thanks!

Sean


Last edited by srlake314; 25-01-2014 at 04:59 PM. Reason: insert proper photo link
# 2 25-01-2014 , 07:42 PM
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Right click and apply new texture > lambert. Change the color of the lambert. Actually a surface shader would probably work better.

# 3 26-01-2014 , 01:05 AM
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I don't know if that will work for NURBS surfaces.

# 4 26-01-2014 , 01:09 AM
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It should... surfaces can have materials just the same as poly objects. And sorry, by apply new texture, I meant Assign New Material...

# 5 27-01-2014 , 05:30 PM
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Hum. Ok. when I assigned new material it didn't react. No worries. Thanks though for the response.

# 6 27-01-2014 , 06:05 PM
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Have you hit '6' on the keyboard?

# 7 28-01-2014 , 04:37 AM
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I would create a sphere, assign a new lambert to it, set it's color to black, and set it's incandescence to the color that you want.


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