Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-02-2014 , 12:43 PM
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Join Date: Feb 2014
Posts: 10

How to import a forgotten blend shape into a rigged character?


following some suggestions you guys gave me, I learnt to built an IK rig for a few imported DAZ characters
Thanks for suggestion it : )

I used the suggested Rigging Toolbox, this may or may not be important in the question.

Now, here is a little problem:
When I exported these characters from DAZ as .fbx, I forgot to select one of the blend shape group to export.
(the brow up-down, left-right etc.) So stupid of me.
So I exported these charactes again, now with all the blend shapes, but I already built IK with Rigging Toolbox.

So now I have
1) character(s) with fully built IK, weights, but a few missing blend shape group
2) same reexported character(s) as .FBX, with all correct blend shapes, but no IK yet.

How to avoid rebuilding the IK with Rigging Toolbox - somehow merge character 1 and 2 together?
I used Rigging Toolbox "save skeleton", but it doesn't seem to save the IK setup.

Any other way to avoid of hours of reworking, as I have more than one character already built with Rigging Toolbox?
Thank you!

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