Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-02-2014 , 01:23 AM
Registered User
Join Date: Feb 2014
Posts: 1

Normal Map problem

Hello All!
This is my first post on this site. I've come here many times to find info and always found something that basically fixed my problem. Right now I'm having a bit of trouble making a normal map using the transfer maps options. I've attached some jpges to show what is happening after I hit bake. The coloum dosn't really seem to get the same texture as the source mesh. I'm not sure why. I've watched a few videos on how to mkae a normal map and this still happens. Ideas?

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# 2 23-02-2014 , 07:46 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
The generated normal map is junk. You need to play around with the transfer settings a bit more.

Imagination is more important than knowledge.
# 3 25-02-2014 , 03:26 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yes your normal map needs a tweak at the settings....what did you use so we can find out which way to point you...


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