Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-02-2003 , 06:32 PM
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Problem with splitting faces....

hello everyone,
i got this little but very disturbing problem with splitting faces, I saw this website's tutorial movie on it. As i watch it, everything goes so easy and perfect. As I start splitting my faces, it always tels me that the dot is suppose to end up on the edge (but I do end it up on the edge). I mean, the first split goes fine, and as I start deviding that face into other ones, it says it can't do it. All the settings are set to defult...
I'm going crazy... user added image user added image
please help!!!..
thanx in advance.. user added image

# 2 16-02-2003 , 06:39 PM
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If you have non-manifold faces on your model the split won't go over them. Checking the normals would be a wise idea: Display -> Polygon Components -> Normals (hit it again to hide them).

Btw, if you accidentally miss an edge while doing a long split, you don't have to start over. Just hit backspace to delete the last point...


Kari
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# 3 16-02-2003 , 06:46 PM
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thanx, but can you define non-mainfold? please...
thanx

# 4 16-02-2003 , 07:03 PM
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There's a good explanation and illustrations of it in the online docs (F1 -> Glossary).


Kari
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Do a lot, Fail a lot and Learn a lot!
# 5 16-02-2003 , 07:12 PM
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thanx man, i figured it out finaly... user added image

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