Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-03-2014 , 01:34 AM
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Control multiple joints/attribute for foot banking

Hi all.

I have created an arrow that arcs over the feet that I want to control my feet banking. I already have the attributes set up for control via the channel box, and it works great, but now I also want to add the same function to the controls so that the animator can just rotate the arrow and cause the banking.

Now I have padding for the control but not the joints because, well it's within the reverse foot setup so it's in the normal hierarchy. If I try and control the lftfootbank_ctrl on the outputs in the connection editor and the two banking joints and tie the rotations all together, it goes that didnt work.

If i try and do it through SDK, well that just seems insane...Not sure if that is the solution.

Anyone have an idea?


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