This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Also, since he's cartoony should I draw a straight spine as most say? or follow the arc of his body so that his neck aligns properly? I know I could put out some "volume" joints to take up some slack when painting weights, but I'm not real sure of the proper placement at this point.
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