Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-04-2014 , 12:03 AM
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Join Date: Apr 2014
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Easiest way to fix these shadows/reflections?

Hey there

I've got my completed model here, but there are faces here and there scattered across the model that reflect light differently to the other parts. I was wondering what the best way to fix this would be (hopefully without any drastic changes)

I've attached an image and can supply more if needed.

Thanks!

Attached Thumbnails
# 2 10-04-2014 , 04:51 AM
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Join Date: Apr 2014
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No ideas? This is actually kind of important, not to sound pushy or anything, it's just a bother

# 3 10-04-2014 , 05:33 AM
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Are your normals correct?


Imagination is more important than knowledge.
# 4 10-04-2014 , 05:57 AM
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Join Date: Apr 2014
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I thought that might have been it, but I experimented with the normals to death, even tried exporting as an OBJ without normals and reimporting, no luck.

# 5 10-04-2014 , 07:25 AM
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Join Date: Apr 2007
Posts: 73

Gettin Old.. I cant really see.

Would you be willing to post the .ma or .mb file?

Or even a different angle/wireframe shaded.


Learn from others mistakes, it takes too long to make them all yourself.
# 6 10-04-2014 , 10:45 PM
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It just looks low poly to me. Or there could be unmerged verts.


- Genny
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