Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-06-2014 , 05:33 AM
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Hammer of Mjolnir Handle

I have the hammer model pretty much done, except I want to add more detail to the handle. Right now, the handle is a simple cylinder with the stopper at the bottom. I want something like the silver bits of the handle in this picture: https://static.comicvine.com/uploads/...or_12x-lrg.jpg

I have no ideas on how to accomplish this though, and I was hoping maybe one of you did.

The attachment is a screen cap of my hammer.

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# 2 27-06-2014 , 09:59 AM
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the best way is to make it with displacement map.

# 3 27-06-2014 , 01:36 PM
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Use a cylinder duplicated as a reference for another cylinder to get the curve top and bottom, then just a case of adding edges and change the shader...................dave

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Last edited by daverave; 27-06-2014 at 03:22 PM.
# 4 03-07-2014 , 01:55 AM
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