Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-10-2014 , 10:16 AM
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Join Date: Jul 2012
Posts: 18

Hi Res Hard Surface UV Unwrap Workflow

Hi guys,

Just wondering what the best way of unwrapping a hardsurface model that has a high poly count would be. I intend to paint this model using MARI so I don't know if that has any effect on how the model should be unwrapped.

What would be the general workflow for this type of model?

https://www.dropbox.com/s/vjx9vjlb6u...frame.jpg?dl=0

user added image

Thanks in advance!

# 2 13-10-2014 , 06:30 PM
Registered User
Join Date: Jul 2012
Posts: 18
I went ahead and unwrapped it using a mixture of techniques. I started by unwrapping with an auto-unwrap and then refined it. This was fine for me because I then textured it in Mari which meant I did not have to worry to much about the layout of the UV shells and seams.

I did have to make sure that all of my shells had a uniform texture size so that none of the model would appear lower resolution.

Hope this helps for anyone else having the same trouble I had. Let me know your thoughts on this process.

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