Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-10-2014 , 10:37 AM
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Join Date: Jan 2012
Posts: 43

Proper increment of duplicated group members

Hi everyone,

don't know if my subject title is clear so let me elaborate.

when you duplicate a group in maya, it increments the group name but not the said group members, exemple:
group01 - object1,object2,object3
group02 - object1,object2,object3

resulting in a lot of objects with duplicate names, which is bad when you want to avoid duplicates at all cost for pipeline reasons.

one solution is to duplicate the objects first and then group them, resulting in this untidy mess:
group01 - object1,object2,object3
group02 - object3,object4,object5

I like neither!!

What I would like is a script that does the following, use a master increment for groups that is independent of member increments like this:

group01 - group01object1,group01object2,group01object3
group02 - group02object1,group02object2,group02object3

note that the postfix member increments is kept the same in each group.

So I was wondering the following,
A - if any of you saw a similar script during your many travels
B - if you could point me to the right mel function so I can try to patch a script together

*WARNING* please refrain explaining to me the subtleties of search and replace and adding prefix postfix. I don't want to this by hand on hundred of groups, I want to hit CRTL+D enter a numerical value and get said value as as many correctly named groups like previously described.

Thanks for any help in this matter!

# 2 22-10-2014 , 12:44 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Try using the "assign unique child names"(or something like that) option in the duplicate special settings.


- Genny
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