Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-02-2003 , 03:44 PM
iasion's Avatar
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Join Date: Dec 2002
Location: LuleƄ - Sweden
Posts: 15

Bullet holes

Hi,

I have a problem when trying to create about 100 bullet holes in a wall (NURBS plane). When trying to project curves on the wall, and then trim holes, I get an error message saying that there is to many/complex trim edges. That happens after about half of the holes.

Any other idea on how to create all the holes? I intend to put a spotlight with fog on the other side of the wall witch will produce fog effects from the holes.

/Andreas

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