I have tried UV mapping minecraft characters in Cinema 4D using a different method and it is more than 3 times faster. Basically I select the face I want to map the texture on, go to my UV texture editor, divide the width pixels I want it to be by the width pixels of the actual image, which is 64px (I do the same with the height pixels eg. if I wanted to map a texture on an object 8px wide and 12px high I would make the scale 8/64 for X and 12/32 for Y). I then set my snapping to 3.125 and move it into place. Not only is it faster, it is perfectly lined up.
Is there a way to do this or something similar to this in Maya? Please watch this video where I map the texture onto a Torso in both programs if you need more information on speed and method. (it is sped up 10x).
https://www.youtube.com/watch?v=OeQr...ature=youtu.be
Thanks in advance
