Lol, the pose is unique
. But great job on that fast model! BTW, for a detailed head, attatching to a not as detailed body... what I would do, is on the edge that goes around the neck, before the head... add the number of verts you need by the split poly tool. Then just use the C+MMB technique to line them all up and connect
. Shouldnt mess up your smooth, seeing i did it a ton on my golem model.. when i thought it all had to be one piece no matter what
. Once again, really cool
.. its amazing how that image you showed from the editor looks so much more basic then the renders you have shown... great job undseth.
"I should call you sugar maple tree cause i'd totally tap that" haha
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