Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-11-2016 , 02:08 AM
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Grainy Nature of Maya Fluids?

Currently attempting to simulate the birth of a star within a gas cloud. The thickness and behavior of the smoke has been established, but I'm still getting a sort of "grain" to the cloud itself. Below are pictures of the cloud and a few of my settings. Could someone tell me where I'm going wrong, and where to fix the issue?

Thanks guys!


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