Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-09-2017 , 08:16 PM
Registered User
Join Date: Aug 2016
Posts: 1

Maya 2017 trouble with blendshapes

I created a blendshape for my skinned character, but it will only deform the mesh correctly when the character is in the default position (which it was in when I created the blendshape).
If I pose the character differently, the blendshape will act as if the XY and Z-axis for the mesh are still the same as when the character stood in the default position. If I bent the character foreward and activated the blendshape, instead of expanding outward the chest would retract inward and move up.
Does anyone know how to fix this?

Attached Thumbnails
# 2 14-10-2017 , 08:54 PM
Registered User
Join Date: Sep 2011
Posts: 109
I don't know if that is your problem, but try moving Blend shape down to hierarchy in inputs.

See picture.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads