Skin of Morpheus turning black after successfully rendering a frame
I am running into a problem rendering a scene in Maya 2015 on Mac OS X 10.10. I have 2 characters
with 4 lights, (3 directional lights and 1 ambient light) and I am using Mental Ray. When I render 1 single
frame, with selected lights set, it renders fine. However when I start another render immediately after
the first successful render, not changing anything from the previous render, the skin texture on my characters turn solid black.
I have been working on this for 2 days in a row and there seems to be no end in sight. Please help or advise if you can.