um... yeah! hehe... hey Kev! Can you front me a few bucks?? hehe...
Anyhoo, THANKS man!
Yeah, I'm glad I asked this now, as I made the mistake of creasing the CRAP out of my mesh edges FIRST, hehe.. and you're right about it becoming DOG sloooooww....
I'm at a point where I don't have too much time invested, so I can totally start over without a major project slowdown.
(that way I can also make the mental tweaks I wanted as well)
Ok, here are the QUESTIONS for ya:
1. When I convert to SubD's and the UV's get transfered "sub-divided", what does that mean? and are there any issues that i need to worry about regarding that? pitfalls? etc.
2. If I crease my chosen edges at the last minute, won't that kill my newly transfered uv's? Should I crease my chosen Subd edges JUST before I convert for the final time back to polys for mapping?
3. So, with that stuff said, should this be my workflow:
a. model in poly's and check/tweak using subd.
b. last modeling step, convert to Subd for edge creasing.
c. convert back to polys for mapping.
d. convert back to Subd for lighting and rendering.
Am I missing/confusing some steps?
Also, does anyone else out there care to tell us thier workflow??
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS