Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-05-2003 , 05:56 PM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568

Police Lights

Anyone know how to achieve the look of Police lights? Not just the on/off lights, I mean the turning, flashing lights.

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 2 05-05-2003 , 11:35 AM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
for the flashing you could key the glow atribute of the shader so at frame 1 its .5 then at frame 10 its 0 then . 5 at 20 - go to the graph editor and select curves-> post infinity so it repeats the cycle
--
for the turning you could key one rotation of the light then go to the graph editor and select post inifinity again
-
hope thats what you need


Thanks for wasting your time reading this line.
# 3 05-05-2003 , 03:29 PM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
mmmm... not quite, but close. I'll put that to use though and see what I come up with.

Looking back on this I can see it's a really simple task. Im sure with a little time I can get the right look. Only problem is, I dont have a lot of time as this is something I need for my thesis project, so Im looking for the most direct way to do it.

For those who are big 'COPS' fans or anyone who just has a fascination for those red and blue lights, you know what Im looking for.

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads