This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I know most people make there models in polys and then make them into the tri's for a game engine. but is it possible to use nurbs or even subd's characters and have them used in a game engine. And if you can use them how do you tell the poly count on a subd surface since i think it just tells the number of polys.
AFAIK, there are no game engines out there that directly support NURBS or sub-d's. Everything must be converted to polys before export. Simply put, NURBS and sub-d's are not very efficient for real-time applications.
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