This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I think it depends of what you are modeling. However the-blueprints.com have a quite nice collection but it's not free. I think good idea is to just google particular blueprint of the thing you are trying to create.
Myself I prefer to collect a nice amount of references than model using them as a base not but trying not to copy one of them completely.
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