Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-06-2003 , 06:15 PM
Emo's Avatar
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Just a friendly reminder

I found this on some tutorial website about poly's and I thought it'd be a nice way to remember this stuff user added image

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# 2 27-06-2003 , 07:17 PM
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triangles are good if you are modeling for a game. Game engines love tris.


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# 3 27-06-2003 , 07:31 PM
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yeah I've noticed that before...

in this game I was playing a while ago, there was a cheat (or a hack) that you can turn the game into wireframe mode and everything was triangles.... (the game was Dungeon Siege)

-Emo

# 4 27-06-2003 , 07:50 PM
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That's because graphics boards pipelines only manage triangle geometry.

I'm talking about "normal" boards, not workstation ones.

# 5 28-06-2003 , 05:40 PM
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lol i wouldnt agree with that compleatly, pentagons are quite cool for subdivision, (thats pentagons not 5 sided)


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# 6 28-06-2003 , 07:32 PM
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Originally posted by drknow
triangles are good if you are modeling for a game. Game engines love tris.

the game engine will triangulate your model no matter how you've constructed it. It's usually a good idea to do it yourself in order to have control over how the edges are turned.

# 7 28-06-2003 , 08:40 PM
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Why are five sided faces bad? I've modeled characters that have n faces and they smoothed alright.

# 8 28-06-2003 , 08:55 PM
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Actually that is something you don´t want. They might smooth alright (at times) but they won´t deform well at an animation stage.

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