SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Animation / Animation / walk cycle - actually moving the model
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 19-08-2003, 03:10 PM   #1
dvdmaster
Subscriber
 
Join Date: Feb 2003
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default walk cycle - actually moving the model

Hello!

I just watched Kurt's tutorial (which is great by the way!) and built a walk-cycle similar to his. Now how can I make him move?

My idea was to key the translateZ attribute of the Skelly node. But then I'd have to set a key almost every frame by hand. Is this really the way to go?

I was thinking about some kind of an expression that drives Skelly's translateZ according to the foot movement. Is that a good idea or should I key it manually?

Thanks for any advice!

greetings,

Dvdmaster
dvdmaster is offline   Reply With Quote
Old 19-08-2003, 03:22 PM   #2
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

That really is the way to go. Welcome to the world of charater animation.

You could write an expression that drives the root node, but then you would lose manual control of it. I would recommend just manually keying it.
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 19-08-2003, 10:14 PM   #3
dvdmaster
Subscriber
 
Join Date: Feb 2003
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Danny, thanks for your reply.

I guess I still need to learn a lot about animating.

Btw: It would be a great addition to the existing 3 walk tutorials if there would be a 4th where the guy is actually walking a few steps forward on the plane.

Last edited by dvdmaster : 19-08-2003 at 10:21 PM.
dvdmaster is offline   Reply With Quote
Old 25-08-2003, 04:41 PM   #4
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

you shouldnt need to set one for every frame. You could just one at each end of the timeframe you want the character to walk for. Just make sure you get the speed right. But creating an expression to do it would be a great mini project.



Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM
Dog Model Vox520 Modeling 7 10-12-2010 09:28 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.