This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
The thing is, after you cut it and attached... you would still have at least two pieces. This is what patch modeling is. Multiple patches making up the whole.
If you want it to be a single mesh, I'd say your best bet is polys.
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