SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 11-09-2003, 04:58 AM   #1
danielh68
Subscriber
 
danielh68's Avatar
 
Join Date: Jul 2003
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
Default Dragon Head tutorial

Hi,

I downloaded the Dragon Continued tutorial the other day and so far it has been great; however, I'm stuck with a problem that I can't solve.

I'm on the 3rd avi where the instructor is creating the eye. Specifically, it's when he selects the inside edges and extrudes them a couple of times, then converts the poly in sub d for further finessing. Well, when I convert, it's becomes all jacked up. Here's a link to a snap shot, hopefully it will help:

http://www.blitzdesign.net/tektips/forum.jpg

The instructor's dragon eye looks amazingly smooth, while mine is....well, it's just awful. Can anyone give me some pointers or examine what I'm doing wrong?

Your expertise is very much appreciated.

--Dan
danielh68 is offline   Reply With Quote
Old 11-09-2003, 11:50 AM   #2
Nataliia
Registered User
 
Nataliia's Avatar
 
Join Date: Jul 2003
Location: Maxwell AFB, AL
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I don't have the movie yet, but from the pictures it looks like when you extruded the parts for the eye, you continued towards the inside of the head. The example from the movie shows them making an almost zig-zag pattern: towards head for first extrude, then outwards, then inwards again to make the eye's shape.

HTH until more knowledgeable folks come along
Nataliia is offline   Reply With Quote
Old 11-09-2003, 12:32 PM   #3
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,305
Thanks: 0
Thanked 64 Times in 64 Posts
Default

HI danielh68.... from the picture you posted it look like the vertices are not merged or have dupliacted faces. Take a look at that area and just check that all them vertices are really merged.

If they are not merge them, then have your settings to keep faces together this can be found under Polygons> tool options> keep faces together, this will help in the future keeping your extrudes always togther.

Try that... if thats not the case let me know, but from the looks of it its just a vertice problem.

Kurt
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/

Last edited by Kurt : 11-09-2003 at 12:37 PM.
Kurt is offline   Reply With Quote
Old 11-09-2003, 04:00 PM   #4
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Anyone want to add this to the modeling section in the VIP forum?
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 11-09-2003, 04:22 PM   #5
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,305
Thanks: 0
Thanked 64 Times in 64 Posts
Default

I can't Mike, Dave or Kev has do I have not been granted the power yet =(

muhahahahhaha
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 11-09-2003, 04:45 PM   #6
danielh68
Subscriber
 
danielh68's Avatar
 
Join Date: Jul 2003
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks everyone for your help.

Kurt, your suggestion about "keeping faces together" worked. The edges are no longer tweaked. In addition, I discovered that 3 on the keyboard increases the mesh....I'm a newbie so forgive the amateurish mistake. This is only my second Maya tutorial. Anyhow, I'm having a blast with this tutorial, thanks again.

I just realized when scrolling to the bottom of the forum list there's a VIP area. I should have placed this post in there...sorry. By the way, shouldn't the VIP area be on top of the forum page? It just seems unusual to have anything VIP on the bottom.



Well, your advice is much appreciated.

--Dan
danielh68 is offline   Reply With Quote
Old 11-09-2003, 05:52 PM   #7
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,305
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Really glad you are enjoying the tut....

Kurt
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 11-09-2003, 06:15 PM   #8
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Quote:
Originally posted by Kurt
I can't Mike, Dave or Kev has do I have not been granted the power yet =(

muhahahahhaha
I'm sure Kev would be happy to make you a mod for the maya chat forum if yer up to it.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 28-09-2003, 01:18 AM   #9
mammothman42
Registered User
 
Join Date: Sep 2003
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi this might seem silly, i'm only a beginner sorry, but i don't understand why you don't use the "image plane" feature in maya, instead of creating a NURBS plane.

Cheers
dave
mammothman42 is offline   Reply With Quote
Old 28-09-2003, 01:34 AM   #10
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,305
Thanks: 0
Thanked 64 Times in 64 Posts
Default

I just use nurb planes because i find them easier.. you can use image plains...
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
SimplyMaya 2010 - Subscriber Updates Miss_Nova Site News & Announcements 6 13-09-2011 09:37 PM
Female Head, Marlon John marlonjohn Work In Progress 18 13-01-2011 07:44 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.