Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-10-2003 , 08:41 PM
Join Date: Dec 2002
Posts: 123

Game Character

This is the next charcter im doing. I never done a game character before. what do you guys think of the character. Im not that good of a drawer. The picture came out better than I thought it would. Im decent at drawing front views but the side view was a b****.

I got one question. Since I don't know much about game characters how much polys do they do per character most of the time?

# 2 03-10-2003 , 08:46 PM
Join Date: Dec 2002
Posts: 123
sorry about the size heres a smaller pic.

Attached Thumbnails
# 3 03-10-2003 , 09:24 PM
[icarus_uk]'s Avatar
Registered User
Join Date: Mar 2003
Location: Too near the sun
Posts: 501
Good target is around 1000-1500.

# 4 03-10-2003 , 09:26 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
depends on what kind of game you "plan" the character to be in. Warcraft3, around 500. Maybe less. Dungeon Seige type game, around 1500 or so. Devil May Cry, probably closer to 2000-2500. Dead or Alive, 3000+. Etc.

# 5 03-10-2003 , 10:34 PM
Join Date: Dec 2002
Posts: 123
Cool thanks Mike. I'll try and keep it under 3000. 3500 max.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads