Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
From what I see the face looks really good. The reference pictures look squashed to me for some reason. Texturing will really make this model so I will be looking forward to that.
Yes, The side view of the marine does not seem to fit the front. It seems a little squashed vertialy. I could be wrong. I have been know to be on occasion. If you give me a straight side shot of the marine and the reference I could tell you.
I am not very experienced with low poly. The ones that I have seen are really held together from solid texture work. That is what makes or breaks the model. The best ones seem photo based also. I wish I could help more. I see some concave polies which you might want to take care of.
OK, I see now. It is not the reference. Your model follows the contour roughly. Notice how the sketch the cloths tuck in. The cloths are baggy. The problem is the model does not portray the baggy aspect. It just make the body seem to thick. Here is a rough draw over (red) of what I am taking about. I would check the front to. This is nit picky right now so I hope you do not mind.
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